Thursday 11 April 2013

Fallschirmjager mussings

So I have a pretty large FJ army now.  I really like the look and feel of playing them. However Ive got some things Id like to run by you guys.  And it all has come up since version 3.  Specifically the change to MG ROF when pinned.

Lets do some comparison:

A Fearless Veteran FJ platoon with 2 squads clocks in at 185 points.  Thats 7 stands of Rifle/MGs. Unpinned they can muster a total of 14 shots and only 7 while pinned.

A Fearless Veteran SS Panzer gren platoon is 220 points.  7 stands of MG teams.  Unpinned thats 21 shots and 14 while pinned!  double the FJs.

Now noone ive ever seen including myself takes only 2 squads of FJ.  You always add the additional 1.  That was the platoons strength.  More bodies.  So that will cost you 265 points and get you a 20 unpinned ROF and a 10 pinned.  So 45 more points than their SS brothers for still less firepower...

So to me I feel like version three really took the steam outta FJ.  Couple that with the fact that only 1 FJ list gets any special rules (the 1st FJ div out of Cassino) And although the Cassino FJ is a cool list it is practically a Mid War one.  They dont get access to Fausts just Knackers for example.

I suppose it comes down to personal preference and play style.  I think that adding a full strength FJ platoon to a Company as a support option is still a very viable one.  But as for an entire Company Im really losing faith.

What do you guys think?  Let me know your thoughts.


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